Inserts a bitmap handle into a list, or appends the bitmap handle to the end of the list.
#include "l_bitmap.h"
L_LTKRN_API L_INT L_InsertBitmapListItem(hList, uIndex, pBitmap)
Handle to the list of bitmaps.
Position in the list at which to insert the bitmap. Use (L_UINT)-1 to append the bitmap to the end of the list.
Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. If you insert a bitmap within a list, the indexes of other bitmaps change to accommodate the insertion.
Pointer to the bitmap handle to insert.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
After calling this function, the bitmap handle in the list references the original image data, not a copy. Therefore, you should not free the bitmap that you pass in, but should instead manage the memory using the related list functions (L_DeleteBitmapListItems and L_DestroyBitmapList).
You cannot use this function to update a bitmap list while it is being used in an animation playback. Refer to the L_AppendPlayback function.
Win32, x64, Linux.
For an example, refer to L_CreateBitmapList.
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