Adds a new vector object to the class object's active vector layer.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
#include "ltwrappr.h"
virtual L_INT LVectorBase::AddObject(pVectorObject);
Pointer to an LVectorObject object that references the vector object to add.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This example will add a new green vertex to the Active Layer LVectorBase object.
Once added, the color will be changed to blue.
L_INT LVectorBase__AddObjectExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
VECTORVERTEX Vertex;
//Create Vertex Object
Vertex.Point.x = 50;
Vertex.Point.y = 50;
Vertex.Point.z = 10;
Vertex.Pen.bExtPen = FALSE;
Vertex.Pen.nSize = sizeof( VECTORPEN );
Vertex.Pen.NewPen.LogPen.lopnStyle = PS_SOLID;
Vertex.Pen.NewPen.LogPen.lopnWidth.x = 10;
Vertex.Pen.NewPen.LogPen.lopnWidth.y = 10;
Vertex.Pen.NewPen.LogPen.lopnColor = RGB(0,255,0);
LVectorVertex VectorVertex(&Vertex);
nRet = pVector->AddObject(&VectorVertex);
if(nRet != SUCCESS)
return nRet;
//Now change color to blue
MessageBox(NULL, TEXT("Changing color to red"), TEXT(""), MB_OK);
VECTORVERTEX VertexTemp;
nRet = VectorVertex.LockObject(&VertexTemp);
if(nRet != SUCCESS)
return nRet;
VertexTemp.Pen.bExtPen = FALSE;
VertexTemp.Pen.NewPen.LogPen.lopnColor = RGB(255,0,0);
nRet = VectorVertex.UnlockObject(&VertexTemp);
if(nRet != SUCCESS)
return nRet;
//LVectorVertex destructor called when VectorVertex goes out of scope
return SUCCESS;
}