Processes each vector object enumerated by the LVectorLayer::EnumObjects function.
#include "ltwrappr.h"
virtual L_INT LVectorLayer::EnumObjectscallBack(pVector, pObject)
Pointer to the class object's associated vector image that contains the objects to enumerate.
Pointer to the vector object being processed.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
The LVectorLayer::EnumObjects function calls this function as it gets a pointer to each vector object.
To use this function, derive a class from LVectorLayer and override the EnumObjectsCallBack member function. Note that LVectorLayer::EnumObjectsCallBack does not return an LVectorObject object.
You can attach the pVECTOROBJECT pObject to an LVectorObject class object and call LVectorObject::LockObject and LVectorObject::UnlockObject to get detailed information about each vector object.
This example copies all objects from active layer of vector source to vector destination (active layer).
class LMyVectorLayer: public LVectorLayer
{
public:
LVectorBase *m_pVectorDst;
public:
LMyVectorLayer() {};
virtual ~LMyVectorLayer(){};
virtual L_INT EnumObjectsCallBack(pVECTORHANDLE pVector, pVECTOROBJECT pObject);
};
L_INT LMyVectorLayer::EnumObjectsCallBack(pVECTORHANDLE pVector, pVECTOROBJECT pObject)
{
LVectorBase VectorBase(pVector);
LVectorObject VectorObject(pObject, &VectorBase);
m_pVectorDst->CopyObject(&VectorObject);
VectorBase.SetHandle(NULL, FALSE);
return SUCCESS ;
}
L_INT LVectorLayer__EnumObjectsCallBackExample(HWND hWnd, LVectorBase *pVectorDst)
{
UNREFERENCED_PARAMETER(hWnd);
//Load a source vector
L_INT nRet;
LVectorBase VectorSrc;
nRet = VectorSrc.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
//Get the active layer of source
LMyVectorLayer VectorLayer;
nRet = VectorSrc.GetActiveLayer(&VectorLayer);
if(nRet != SUCCESS)
return nRet;
//Set the destination vector where objects from source will be copied
VectorLayer.m_pVectorDst = pVectorDst;
//Enumerate all objects in Active layer (and copy to dest vector)
nRet = VectorLayer.EnumObjects();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}