Copies a vector.
#include "ltwrappr.h"
virtual L_INT LVectorBase::Copy(LBitmapSrc, dwFlags=0)
The source vector to be copied.
Flag that indicate the characteristics of the copy process. Possible values are:
Value | Meaning |
---|---|
0 | Copy the entire vector handle from the source vector to the destination vector. |
VECTOR_FLAGS_SELECTED_ONLY | Copy only selected objects from the source vector to the destination vector. |
VECTOR_FLAGS_REPLACE | Empty the destination vector handle before copying. |
VECTOR_FLAGS_RENAME_DUPLICATES | Renames duplicate layer names if found. This flag is only valid when VECTOR_FLAGS_REPLACE is not specified. The toolkit will add a suffix (0, 1, 2, etc) to the layer name if duplicated. Checking will be aborted when the suffix value reaches 999 and no unique name can be created. |
VECTOR_FLAGS_COPY_INTO_ACTIVE_LAYER | Copies objects and layers into the active layer of the destination vector. |
VECTOR_FLAGS_COPY_LAYERS_ONLY | Copies all layers and objects from the source vector to the destination vector. Transformation, camera, viewport and all other properties of the destination vector will not be effected. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Call this function to copy a vector. This will copy the vector handle and data, all the other settings will not be changed.
Note: The LVectorSrc parameter is passed by reference, and is a required parameter.
L_INT LVectorBase__CopyExample(HWND hWnd)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
LVectorBase MyVector, CopyVector;
MyVector.SetFileName(MAKE_IMAGE_PATH(TEXT("random.dxf")));
nRet = MyVector.Load();
if(nRet != SUCCESS)
return nRet;
nRet = CopyVector.Copy(MyVector); //make a copy of the Vector
if(nRet != SUCCESS)
return nRet;
//...
return SUCCESS;
}