Gets the layer with the specified name, in the class object's associated vector handle.
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetLayerByName(pszName, pVectorLayer)
Character string that contains the name of the layer to get.
Pointer to an LVectorLayer object structure to be updated with the layer handle, if the layer is found. If the layer is not found, this function will return ERROR_VECTOR_LAYER_NOT_FOUND.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
If two or more layers in a vector handle have the same name, this function will get the first layer found.
This example will get a layer by name.
L_INT LVectorBase__GetLayerByNameExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
LVectorLayer VectorLayer;
L_TCHAR szMsg[100];
//Get the layer called "Sphere3"
nRet = pVector->GetLayerByName(TEXT("Sphere3"), &VectorLayer);
if (nRet == SUCCESS)
{
VECTORLAYERDESC LayerDesc;
nRet = VectorLayer.GetLayerDesc(&LayerDesc);
if(nRet != SUCCESS)
return nRet;
wsprintf(szMsg, TEXT("Layer Retrieved\nName[%s]\nSize[%d]\nLocked[%d]\nVisible[%d]"),
LayerDesc.szName,
LayerDesc.nSize,
LayerDesc.bLocked,
LayerDesc.bVisible
);
}
else
{
wsprintf(szMsg, TEXT("Layer Not Found"));
return nRet;
}
MessageBox(NULL, szMsg, TEXT(""), MB_OK);
return SUCCESS;
}