Brings up the Vector Camera dialog.
#include "ltwrappr.h"
virtual L_INT LVectorDialog::DoModalVectorCamera(hWndParent=NULL, pCamera=NULL))
Handle of the window that owns the dialog.
Pointer to a VECTORCAMERA structure that contains camera values. The values present in pCamera when the function is called are used to initialize the dialog. If this parameter is NULL when the function is called, the values used to initialize the dialog will come from the vector handle. When this function returns, this parameter is updated with the values entered through the dialog.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
ERROR_DLG_CANCELED | User clicked the Cancel button. |
Object selection has no effect on the camera.
This example displays the VectorCamera dialog and displays entered values.
L_INT LVectorDialog__DoModalVectorCameraExample(HWND hWnd, LVectorBase *pVector)
{
L_INT nRet;
L_TCHAR szTemp[200];
LVectorDialog VectorDlg(pVector);
VECTORCAMERA camera;
//keep current settings, but change bPerspective to TRUE
pVector->GetCamera(&camera);
camera.bPerspective = TRUE;
VectorDlg.EnablePreview();
VectorDlg.EnableAutoProcess();
nRet = VectorDlg.DoModalVectorCamera(hWnd, &camera);
if(nRet != SUCCESS)
return nRet;
wsprintf(szTemp,
TEXT("Camera\nTheta[%lf]\nPhi[%lf]\nLookAt[%lf,%lf,%lf]\nDistance[%lf]\nPerspective[%s]"),
camera.Theta,
camera.Phi,
camera.LookAt.x,
camera.LookAt.y,
camera.LookAt.z,
camera.Distance,
camera.bPerspective?TEXT("TRUE"):TEXT("FALSE")
);
MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
return SUCCESS;
}