Repaints the class object's window if automatic painting is enabled.
#include "ltwrappr.h"
L_VOID LVectorWindow::Repaint(pRect=NULL)
Pointer to a rectangle structure that describes the rectangle to be repainted. Pass NULL to repaint the entire window.
None.
You can enable automatic painting by calling LVectorWindow::EnableAutoPaint(TRUE).
Only the specified rectangle will be repainted.
Assumes pVectorWindow points to a valid LVectorWindow object.
L_INT LVectorWindow__RepaintExample(HWND hWndParent, LVectorWindow *pVectorWindow)
{
UNREFERENCED_PARAMETER(hWndParent);
//Load and scale an image
L_INT nRet;
VECTORPOINT scalePoint = {3.0, 1.0, 1.0, 0};
pVectorWindow->EnableAutoPaint(FALSE);
nRet = pVectorWindow->Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
nRet = pVectorWindow->SetScale(&scalePoint);
if(nRet != SUCCESS)
return nRet;
//Now paint the image
pVectorWindow->EnableAutoPaint(TRUE);
pVectorWindow->Repaint();
return SUCCESS;
}
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