Brings up the Vector Edit Layer dialog. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
#include "ltwrappr.h"
virtual L_INT LVectorDialog::DoModalVectorEditLayer(hWndParent, pVectorLayer, pbActiveLayer=NULL)
Handle of the window that owns the dialog.
Pointer to an LVectorLayer object that references the layer to be edited.
Pointer to an L_BOOL variable that indicates whether or not to use the active layer. The value present in the variable when the function is called is used to initialize the dialog. If this parameter is NULL when the function is called, a value obtained from the pVectorLayer and parameter and the LVectorBase object associated with the dialog will be used to initialize the dialog. When this function returns, if this parameter is not NULL, the variable will be updated with the value entered through the dialog.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
L_INT LVectorDialog__DoModalVectorEditLayerExample(HWND hWnd, LVectorBase *pVector)
{
L_INT nRet;
LVectorDialog VectorDlg;
VectorDlg.SetVector (pVector);
VectorDlg.EnablePreview ();
VectorDlg.EnableAutoProcess ();
L_BOOL bActiveLayer = TRUE;
LVectorLayer VectorLayer;
nRet = pVector->GetActiveLayer (&VectorLayer);
if(nRet != SUCCESS)
return nRet;
nRet = VectorDlg.DoModalVectorEditLayer(hWnd, &VectorLayer, &bActiveLayer);
if (nRet == SUCCESS)
{
L_TCHAR szMsg[200];
VECTORLAYERDESC Desc;
nRet = VectorLayer.GetLayerDesc (&Desc);
if(nRet != SUCCESS)
return nRet;
wsprintf(szMsg, TEXT("Layer\nName[%s]\nVisible[%d]\nLocked[%d]"),
Desc.szName,
Desc.bVisible,
Desc.bLocked
);
MessageBox(hWnd, szMsg, TEXT(""), MB_OK);
}
else
return nRet;
return SUCCESS;
}