LVectorBase::GetBindVerticesMode

Summary

Gets the current vertices bind mode for a vector handle.

Syntax

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetBindVerticesMode(L_VOID)

Returns

An L_INT value that represents the Vertices bind mode for the specified vector handle. Possible values are:

Value Meaning
VECTOR_BIND_VERTICES Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too.
VECTOR_UNBIND_VERTICES Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected.

Comments

Default mode is VECTOR_BIND_VERTICES.

Required DLLs and Libraries

See Also

Functions

Topics

Example

L_INT LVectorBase__GetBindVerticesModeExample(HWND hWnd) 
{ 
   UNREFERENCED_PARAMETER(hWnd); 
 
   L_INT       nRet; 
   LVectorBase Vector; 
 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   if( Vector.GetBindVerticesMode() == VECTOR_BIND_VERTICES ) 
   { 
      nRet = Vector.SetBindVerticesMode(VECTOR_UNBIND_VERTICES ); 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
   else 
   { 
      nRet = Vector.SetBindVerticesMode(VECTOR_BIND_VERTICES ); 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
 
   return SUCCESS; 
} 
Help Version 22.0.2022.12.7
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LEADTOOLS Vector C++ Class Library Help
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.