Gets the current view mode.
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetViewMode(L_VOID)
The current view mode. Possible values are:
Value | Meaning |
---|---|
VECTOR_VIEWMODE_FIT | Fit the drawing on the view port, keeping the aspect ratio. |
VECTOR_VIEWMODE_SNAP | Snap the drawing into the view port. |
This function will get the view mode used when drawing the vector handle.
The view mode is used with the view port to determine the resulting physical drawing extents.
Not supported in DirectX.
L_INT LVectorBase__GetViewModeExample(HWND hWnd)
{
L_INT nRet;
L_TCHAR szTemp[100];
L_INT nMode;
LVectorBase Vector;
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
nMode = Vector.GetViewMode();
switch(nMode)
{
case VECTOR_VIEWMODE_FIT:
wsprintf(szTemp, TEXT("Old ViewMode: VECTOR_VIEWMODE_FIT"));
break;
case VECTOR_VIEWMODE_SNAP:
wsprintf(szTemp, TEXT("Old ViewMode: VECTOR_VIEWMODE_SNAP"));
break;
}
MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
nRet = Vector.SetViewMode(VECTOR_VIEWMODE_SNAP);
if(nRet != SUCCESS)
return nRet;
wsprintf(szTemp, TEXT("New ViewMode: VECTOR_VIEWMODE_SNAP"));
MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
return SUCCESS;
}
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