Explodes all or part of the vector image.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
#include "ltwrappr.h"
virtual L_INT LVectorBase::ExplodeObject(dwFlags=0)
Flag that indicates which objects to explode. Possible values are:
Value | Meaning |
---|---|
0 | Explode all objects. |
VECTOR_FLAGS_SELECTED_ONLY | Explode only the currently selected objects within the vector handle. |
VECTOR_FLAGS_EXPLODE_TO_LINES | Explode objects into lines. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Note: In DirectX objects cannot be exploded, therefore this function does nothing.
This example explodes all objects in a vector.
L_INT LVectorBase__ExplodeObjectExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
UNREFERENCED_PARAMETER(pVector);
L_INT nRet;
LVectorBase Vector;
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
nRet = Vector.ExplodeObject();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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