Brings up the Vector Translation dialog.
#include "ltwrappr.h"
virtual L_INT LVectorDialog::DoModalVectorTranslate(hWndParent=NULL, pTranslation=NULL)
Handle of the window that owns the dialog.
Pointer to a VECTORPOINT structure that contains translation values. The values present in pTranslation when the function is called are used to initialize the dialog. If this parameter is NULL when the function is called, the values used to initialize the dialog will come from the vector handle. When this function returns, this parameter is updated with the values entered through the dialog.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
ERROR_DLG_CANCELED | User clicked the Cancel button. |
If no objects are currently selected in the source vector handle, all of the objects in the vector handle will be translated in the dialog.
If there are selected objects inside the source vector handle, only those objects will be translated in the dialog.
L_INT LVectorDialog__DoModalVectorTranslateExample(HWND hWnd)
{
L_INT nRet;
VECTORPOINT translatePoint;
LVectorBase Vector;
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
Vector.VectorDialog()->SetVector(&Vector);
Vector.VectorDialog()->EnablePreview();
Vector.VectorDialog()->EnableAutoProcess();
//set initial translation
translatePoint.x = 10;
translatePoint.y = 20;
translatePoint.z = 30;
Vector.SetTranslation(&translatePoint);
Vector.VectorDialog()->DoModalVectorTranslate(hWnd);
Vector.GetTranslation(&translatePoint);
{
L_TCHAR szTemp[100];
wsprintf(szTemp,
TEXT("translate(%d, %d, %d)"),
(int)translatePoint.x,
(int)translatePoint.y,
(int)translatePoint.z );
MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
}
return SUCCESS;
}