Attaches a vector handle to a window.
#include "ltwrappr.h"
virtual L_INT LVectorBase::AttachToWindow(hWnd, dwFlags=VECTOR_ENGINE_DOUBLEBUFFER)
Handle of the window to which the vector handle will be attached.
Flags that modify the vector engine. Possible values are:
Value | Meaning |
---|---|
VECTOR_ENGINE_DOUBLEBUFFER | Use double buffering for flicker-free screen updates. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function will attach a vector handle to a window handle. All subsequent changes to the vector image will be reflected on the window.
Note: When you copy one vector to another using LVectorBase::Copy, and the source vector is attached to a window, the destination vector will NOT be attached to the same window automatically.
You can draw on the surface of any window using LVectorBase::Paint, but to use double buffering, you must attach the vector handle to a window.
For an example, refer to LVectorBase::Realize(&BitmapBase, bEraseBkgnd=TRUE).
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