Sets the object information of the class object. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
#include "ltwrappr.h"
virtual L_INT LVectorClone::UnlockObject(pClone)
Pointer to a VECTORCLONE structure that contains the vector object information to set.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function is used to update the object information of the class object.
To use this method, declare a variable of type VECTORCLONE and pass the address to the LVectorClone::LockObject () function. After modifying the vector object settings, call [LVectorClone:UnlockObject (). LVectorClone::LockObject () and [LVectorClone:UnlockObject () should always be called in pairs.
Before an object has been added to the LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject, LVectorClone::UnlockObject() can be used to change ALL properties of an object. However, once the object has been added to the LVectorBase object, the VECTORCLONE.Object member cannot be changed using LVectorClone::UnlockObject().
To get the current object information for a class object, call LVectorClone::LockObject.
LVectorClone::LockObject and LVectorClone::UnlockObject must be called in pairs.
For an example, refer to LVectorClone::SetGroup.
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