Sets the palette handle associated with the vector.
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetPalette(hPalette)
Handle to the new palette to set.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function makes a copy of hPalette, so you can delete the object if you don't need it anymore.
L_INT LVectorBase__SetPaletteExample()
{
L_INT nRet;
LVectorBase Vector1, Vector2;
HPALETTE hPalette1, hPalette2;
HDC hDC = GetDC(0);
Vector1.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
Vector2.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
hPalette1 = Vector1.GetPalette();
hPalette2 = L_WRPDUPPALETTE(hPalette1);
nRet = Vector2.SetPalette(hPalette2);
if(nRet != SUCCESS)
return nRet;
ReleaseDC(0,hDC);
return SUCCESS;
}
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