Sets the object information of the class object.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
#include "ltwrappr.h"
virtual L_INT LVectorRectangle::UnlockObject(pRectangle)
Pointer to a VECTORRECTANGLE structure that contains the vector object information to set.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function is used to update the object information of the class object.
To use this method, declare a variable of type VECTORRECTANGLE and pass the address to the LVectorRectangle::LockObject () function. After modifying the vector object settings, call LVectorRectangle::UnlockObject(). LVectorRectangle::LockObject () and LVectorRectangle::UnlockObject() should always be called in pairs.
Before an object has been added to the LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject, LVectorRectangle::UnlockObject() can be used to change ALL properties of an object. However, once the object has been added to the LVectorBase object, some properties cannot be changed using LVectorRectangle::UnlockObject(). Specifically, nPointCount, *Point, pszText, and pbyType cannot be changed. However, as long as the number of points does not change, the coordinates of the individual points can always be modified using LVectorRectangle::UnlockObject().
To get the current object information for a class object, call LVectorRectangle::LockObject.
LVectorRectangle::LockObject and LVectorRectangle::UnlockObject must be called in pairs.
For an example, refer to LVectorObject::UnlockObject.