Indicates whether to allow duplicate layer names within the same vector.
#include "ltwrappr.h"
L_BOOL LVectorDialog::IsNoDuplicateEnabled() const;
Value | Meaning |
---|---|
TRUE | Do not allow duplicate layer names in a vector. |
FALSE | Allow duplicate layer names in a vector. |
This function returns the value of the internal setting that indicates whether to allow duplicate layer names within the same vector.
This example will call the DoModalVectorNewLayer() dialog, and return the selected values
Will not allow creation of duplicate layers.
L_INT LVectorDialog__IsNoDuplicateEnabledExample(HWND hWnd, LVectorBase *pVector)
{
L_INT nRet;
LVectorDialog VectorDlg;
VectorDlg.SetVector(pVector);
VectorDlg.EnableAutoProcess();
if (VectorDlg.IsNoDuplicateEnabled() == FALSE)
{
MessageBox(hWnd, TEXT("Setting the 'No Duplicate Flag'"), TEXT(""), MB_OK);
}
VectorDlg.EnableNoDuplicate();
L_BOOL bActiveLayer = TRUE;
LVectorLayer VectorLayer;
nRet = VectorDlg.DoModalVectorNewLayer(hWnd, &VectorLayer, &bActiveLayer);
if (nRet == SUCCESS)
{
L_TCHAR szMsg[200];
VECTORLAYERDESC Desc;
nRet = VectorLayer.GetLayerDesc(&Desc);
if(nRet != SUCCESS)
return nRet;
wsprintf(szMsg, TEXT("New Layer\nName[%s]\nVisible[%d]\nLocked[%d]"),
Desc.szName,
Desc.bVisible,
Desc.bLocked
);
MessageBox(hWnd, szMsg, TEXT(""), MB_OK);
}
else
return nRet;
return SUCCESS;
}
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