Determines whether the current frame is the first frame in the bitmap list.
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsFirstFrame() const
| Value | Meaning |
|---|---|
| TRUE | The current frame is the first frame in the bitmap list. |
| FALSE | The current frame is not the first frame in the bitmap list. |
Win32, x64.
/*<documentation/>*/L_INT IsFirstFrameExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet==SUCCESS){MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);for (L_UINT i=0; i<MyAnimation.GetCount(); i++){nRet = MyAnimation.MoveToFrame(i);if(nRet != SUCCESS)return nRet;if (MyAnimation.IsFirstFrame()){MessageBox(hWndParent, TEXT("First frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);}elseif (MyAnimation.IsLastFrame()){MessageBox(hWndParent, TEXT("Last frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);}}}elsereturn nRet;return SUCCESS;}
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