Updates the pCurve array based on a curve or lines that pass through the specified points.
#include "ltwrappr.h"
static L_INT LBitmap::GetCurvePoints(pCurve, apUserPoint, uUserPointCount, puPointCount, uFlags)
Pointer to the array to be filled by this function. To get the real value of the array elements, each of the values must be divided by 1000.
Pointer to an array of POINT structures that contain the points on the curve used to determine the values for pCurve. The minimum x coordinate value is 0.
Number of points in the apUserPoint array.
Pointer to a variable to be updated with the number of entries in pCurve that were actually updated by this function.
Flag that indicates the method to be used to update the buffer. Possible values are:
Value | Meaning |
---|---|
GUB_CURVE | [0x0000] Fill pCurve with the best curve that passes through the user points. |
GUB_LINEAR | [0x0001] Fill pCurve with lines that pass through the user points. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function updates pCurve using either the best curve or the lines that pass through the points specified in the apUserPoint parameter. It does ot matter whether the points in the array are sorted. In most cases, this function is used with the LBitmap::FreeHandShear or LBitmap::FreeHandWave functions.
Use the following formula to compute the size of the pCurve array:
Size = Maximum (apUserPoint.x) + uUserPointCount
This means that to determine the size, find the maximum x coordinate value of apUserPoint and add to that the number of Points sent to the function. It is best to initialize the pCurve array before sending it to the function.
The values stored in pCurve represent the y coordinates of the calculated curve based on the points in the apUserPoint array. In the pCurve array there can be only one y value for each x coordinate. Therefore, circles, ellipses, and spirals cannot be represented by pCurve.
The x coordinates for the user points are sorted internally automatically.
Win32, x64.
For an example, refer to LBitmap::FreeHandShear or LBitmap::FreeHandWave.
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