Applies a filter, to the class object's bitmap, which creates the illusion of movement in an image.
#include "ltwrappr.h"
virtual L_INT LBitmap::MotionBlur (uDim, nAngle, bUnidirectional, uFlags = 0)
Size of the blur effect, in pixels.
Value that represents the direction of the motion, in hundredths of a degree (+/-) This value can be a number from 0 to 36000. If the value is positive, the motion will be clockwise. If the value is negative, the motion is counter-clockwise.
Flag that indicates whether the motion extends only in one direction. Possible values are:
Value | Meaning |
---|---|
TRUE | The motion blur effect is only in the direction specified in nAngle. |
FALSE | The motion blur effect is along the line with that angle. For example, if nAngle is 0, the blur effect will occur in the 0 degree direction and the 180 degree direction. |
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Motion Blur Function - Before
Motion Blur Function - After
View additional platform support for this Motion Blur function.
Win32, x64.
L_INT LBitmap__MotionBlurExample(LBitmap & Bitmap, L_TCHAR * szFile)
{
L_INT nRet;
nRet =Bitmap.Load(szFile);
if(nRet !=SUCCESS)
return nRet;
nRet =Bitmap.MotionBlur(20, 4500, FALSE);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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