Translates a Windows RECT structure from the class object's bitmap view perspective to the specified view perspective.
#include "ltwrappr.h"
virtual L_INT LBitmapBase::RectFromBitmap(nViewPerspective, pRect)
Destination view perspective to which the rectangle coordinates should be translated.
Pointer to the RECT structure to be translated.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
To use this function, do the following:
Declare a Windows RECT structure and a pointer to it.
Assign the values of a known rectangle in the bitmap.
Call this function, passing the pointer to the RECT structure, and specifying the destination view perspective. (The function gets the source view perspective from the bitmap handle.)
Get the translated rectangle from the RECT structure, which this function has updated.
For general information about view perspectives, refer to Accounting for View Perspective.
Win32, x64.
L_INT LBitmapBase__RectFromBitmapExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
RECT Rect={10,10,100,200};
nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),24);
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.RectFromBitmap(BOTTOM_LEFT, &Rect);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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