Gets the user mode of the annotation object. The user mode can be for interactive design of an annotation object or for run-time use.
#include "ltwrappr.h"
virtual L_UINT LAnnotation::GetUserMode()
The annotation object's current user mode. Possible values for the user mode are:
Value | Meaning |
---|---|
ANNUSER_DESIGN | [0] Design mode. Used for creating objects. |
ANNUSER_RUN | [1] Run mode. Used for viewing and/or activating objects. |
Win32, x64.
L_INT LAnnotation_AnnGetUserModeExample(LAnnotation & Annotation)
{
L_TCHAR szMessage[80];
L_UINT nAnnUserMode;
nAnnUserMode = Annotation.GetUserMode();
wsprintf(szMessage, TEXT("User mode %d"), nAnnUserMode);
MessageBox(NULL, szMessage, TEXT("Notice"), MB_OK);
return SUCCESS;
}
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