Adds a three-dimensional texture pattern created by applying the bump image to the destination image.
#include "ltwrappr.h"
virtual L_INT LBitmap::BumpMap(pBumpBitmap, pBumpData, uFlags = 0)
virtual L_INT LBitmap::BumpMap(hBumpBitmap, pBumpData, uFlags = 0)
Pointer to the bitmap handle referencing the Bump bitmap.
Pointer to the bitmap object referencing the Bump bitmap.
Pointer to a BUMPDATA structure that contains information about the bump parameter.
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Bump Map Function - Before
Bump Map Function - After
View additional platform support for this Bump Map function.
Win32, x64.
L_INT LBitmap__BumpMapExample(LAnimationWindow *BitmapWindow)
{
L_INT nRet;
BUMPDATA BumpData;
LBitmap Bitmap, PaintBitmap;
nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image1.jpg")), 0,ORDER_BGR);
if(nRet !=SUCCESS)
return nRet;
BumpData.uStructSize = sizeof(BUMPDATA);
BumpData.bTile = TRUE;
BumpData.nAzimuth = 5;
BumpData.nBright = 50;
BumpData.nIntensity = 0;
BumpData.nXDst = 0;
BumpData.nYDst = 0;
BumpData.nXOffset = 0;
BumpData.nYOffset = 0;
BumpData.uDepth = 3;
BumpData.uElevation = 0;
BumpData.pLut = NULL;
nRet =BitmapWindow->BumpMap(&Bitmap,&BumpData);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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