Adds a user-defined handle to an annotation object, where pAnnHandle is a pointer to the structure defining an annotation handle.
#include "ltwrappr.h"
virtual L_INT LAnnPointer::AddUserHandle(pAnnHandle)
Pointer to a structure that defines the user handle.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Before calling this function, you must create the LAnnPointer object.
Call this function one or more times to add user handles to an existing annotation object.
The user handle location can be defined using container coordinates or client coordinates.
Client coordinates factor in the current zoom factor, and the horizontal and vertical scrolling.
For more information on defining a user handle, see the documentation for the ANNHANDLE structure.
Win32, x64.
// This example adds user handles to the center of the top and bottom lines of a Pointer
L_INT LAnnPointer_AddUserHandleExample(LAnnPointer *pLPointer)
{
L_INT nRet;
ANNHANDLE AnnHandle;
L_UINT uType;
ANNRECT arc;
uType = pLPointer->GetType();
if (uType == ANNOBJECT_POINTER)
{
nRet = pLPointer->GetRect(&arc, NULL);
if(nRet != SUCCESS)
return nRet;
memset(&AnnHandle, 0, sizeof(ANNHANDLE));
AnnHandle.uStructSize = sizeof(ANNHANDLE);
AnnHandle.nID = 100;
AnnHandle.bVisible = TRUE;
AnnHandle.crPen = RGB(0,0,0);
AnnHandle.crFill = RGB(255,0,0);
AnnHandle.nShape = ANNHANDLE_SHAPE_CIRCLE;
AnnHandle.hCursor = NULL;
AnnHandle.uFlags = ANNHANDLE_ID | ANNHANDLE_LOCATION |
ANNHANDLE_CONTAINER_COORDINATES | ANNHANDLE_VISIBLE |
ANNHANDLE_PEN_COLOR | ANNHANDLE_FILL_COLOR | ANNHANDLE_SHAPE;
AnnHandle.aptContainer.x = (arc.left + arc.right)/2;
AnnHandle.aptContainer.y = arc.top;
nRet = pLPointer->AddUserHandle(&AnnHandle);
if(nRet != SUCCESS)
return nRet;
AnnHandle.aptContainer.x = (arc.left + arc.right)/2;
AnnHandle.aptContainer.y = arc.bottom;
nRet = pLPointer->AddUserHandle(&AnnHandle);
if(nRet != SUCCESS)
return nRet;
}
else
{
MessageBox(NULL, TEXT("Annotation Object Must be a Pointer"), TEXT("Error"), MB_OK);
return FAILURE;
}
return SUCCESS;
}
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