Use this operator to access the bitmap list as an array. nIndex specifies the index of the bitmap list item you wish to access.
#include "ltwrappr.h"
LBitmapBase & LBitmapList::operator[] (nIndex)
The index of the item to access.
Reference to the requested bitmap list item.
The bitmap handle this function gets and attaches to the returned LBitmapBase object is a copy of the bitmap handle stored internally in the list. You can use this to modify the bitmap list item directly.
Win32, x64.
L_INT LBitmapList__operatorbExample()
{
L_INT nRet;
LBitmapList MyBitmapList;
nRet =MyBitmapList.Load(MAKE_IMAGE_PATH(TEXT("eye.gif"))) ;
if(nRet !=SUCCESS)
return nRet;
for (L_UINT i=0;i<MyBitmapList.GetItemsCount();i++)
{
nRet =MyBitmapList[i].Flip();
if(nRet !=SUCCESS)
return nRet;
}
return SUCCESS;
}
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