Sets the bitmap of the annotation object.
#include "ltwrappr.h"
virtual L_INT LAnnPoint::SetBitmap(pBitmap, uFlags=0)
virtual L_INT LAnnPoint::SetBitmap(pBitmap, uFlags=0)
Pointer to the bitmap object referencing the bitmap object to assign to the specified object.
Pointer to the bitmap handle referencing the bitmap to assign to the specified object.
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
Value | Meaning |
---|---|
0 | Process only the specified object. |
ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions. |
ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Win32, x64.
This is an example for both forms of LAnnPoint::SetBitmap(pBitmap, uFlags=0):
L_INT LAnnPoint_SetBitmapExample(HWND hWnd)
{
ANNPOINT annPoint = {50,50};
ANNRECT annRect = {50,50,150,150};
LAnnPoint *pMyAnnPoint = new(LAnnPoint);
pMyAnnPoint->SetPoints(&annPoint);
pMyAnnPoint->SetVisible(TRUE);
//Change LAnnPoint bitmap
LBitmapBase MyBitmapBasePrimary;
MyBitmapBasePrimary.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
pMyAnnPoint->SetBitmap (&MyBitmapBasePrimary,0);
//Another way to change the bitmap
pMyAnnPoint->SetBitmap(MyBitmapBasePrimary.GetHandle(),0);
//Create container and insert annotation
LAnnContainer m_AnnContainer;
m_AnnContainer.Create(hWnd, &annRect, TRUE);
m_AnnContainer.Insert(*pMyAnnPoint);
m_AnnContainer.SetUserMode(ANNUSER_RUN);
return SUCCESS;
}
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