typedef struct _BALANCING
{
L_UINT uStructSize;
L_DOUBLE toRed;
L_DOUBLE toGreen;
L_DOUBLE toBlue;
} BALANCING, *pBALANCING;
The BALANCING structure provides color balancing information to the LBitmap::BalanceColors function.
Member |
Description |
uStructSize |
Size of this structure in bytes. Use sizeof() macro to calculate this value. |
toRed |
Value that represents the percentage of the red color value that should be distributed to the red component. Possible values are 0.0 to 1.0. |
toGreen |
Value that represents the percentage of the green color value that should be distributed to the green component. Possible values are 0.0 to 1.0. |
toBlue |
Value that represents the percentage of the blue color value that should be distributed to the blue component. Possible values are 0.0 to 1.0. |
If a BALANCING structure used to redistribute the red value of a pixel contains the following values:
toRed = 0.50
toGreen = 0.50
toBlue = 0.0
then 50% of the current red value of the pixel will be added to the new red value for the pixel and 50% of the current red value of the pixel will be added to the new green value for the pixel. For a more detailed description of how this works, refer to LBitmap::BalanceColors.
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