#include "ltwrappr.h"
virtual L_INT LAnimationWindow::Save()
Saves an animation to a file on disk.
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Call this function to save all the images in the animation object's bitmap list to file. This function saves as GIF files only.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::PlayAnimation, Class Members |
Topics: |
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The following example will load a bitmap list and save it to a new file using LAnimationWindow.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LAnimationWindow_SaveExample(HWND hWnd)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
LBitmapList MyBitmapList; //Create a bitmaplist
nRet = MyBitmapList.Load (MAKE_IMAGE_PATH(TEXT("eye.gif")));
if (nRet==SUCCESS)
{
LAnimationWindow MyAnimation;
MyAnimation.SetBitmapList(&MyBitmapList);
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye2.gif")));
nRet = MyAnimation.Save();
if(nRet != SUCCESS)
return nRet;
}
else
{
MessageBox(hWnd, TEXT("Failed to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);
return nRet;
}
return SUCCESS;
}
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