#include "ltwrappr.h"
virtual L_UINT32 LPlayBack::GetDelay()
Gets the time remaining in the current wait state of an animation playback.
The number of milliseconds remaining for the current animation playback frame.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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This example cancels the playback wait state if the current delay is more than 10 milliseconds.
L_INT LPlayBack__GetDelayExample(HWND hWnd, LBitmapBase *pTargetBitmap, LBitmapList *pBitmapList){L_INT nRet;LPlayBack PlayBack; /* Animation playback */L_UINT uState; /* Next state in the playback */RECT rcUpdate; /* Source clipping rectangle used in playback */RECT rcDisplay; /* Display rectangle used in playback */HDC hdc; /* Device context of the current window */L_UINT32 uDelay; /* Variable to be updated with the time left *//* Use the client area as the display rectangle */GetClientRect(hWnd,&rcDisplay);/* Create and run the playback */nRet = PlayBack.Create(pTargetBitmap, pBitmapList);if(nRet != SUCCESS)return nRet;do{uState = PlayBack.Process ();switch(uState){case PLAYSTATE_WAITDELAY:uDelay = PlayBack.GetDelay ();if (uDelay > 10){nRet = PlayBack.CancelWait ();if(nRet != SUCCESS)return nRet;}break;case PLAYSTATE_POSTRENDER:nRet = PlayBack.GetUpdateRect (&rcUpdate, TRUE);if(nRet != SUCCESS)return nRet;hdc = GetDC(hWnd);nRet = PlayBack.GetBitmap()->SetClipSrcRect(&rcUpdate);if(nRet != SUCCESS)return nRet;nRet = PlayBack.GetBitmap()->SetDstRect(&rcDisplay);if(nRet != SUCCESS)return nRet;nRet = PlayBack.GetBitmap()->SetClipDstRect(&rcDisplay);if(nRet != SUCCESS)return nRet;PlayBack.GetBitmap()->Paint()->SetDC(hdc);PlayBack.GetBitmap()->CreatePaintPalette (hdc);nRet = PlayBack.GetBitmap()->Paint()->PaintDC();if(nRet != SUCCESS)return nRet;ReleaseDC(hWnd, hdc);break;}}while(uState != PLAYSTATE_END);return SUCCESS;}
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