#include "ltwrappr.h"
L_BOOL LAnimationWindow::EnablePlayWhileLoad(bEnable=TRUE)
L_BOOL bEnable; |
flag that indicates whether to enable the play while load feature |
Enables or disables the play while load feature.
Parameter | Description | |
bEnable | Flag that indicates whether to enable the play while load feature. Possible values are: | |
Value | Meaning | |
TRUE | Enable the play while load feature. | |
FALSE | Disable the play while load feature. |
The previous state.
If play while load is enabled, an animation file will be played while it is being loaded. Each loaded page is displayed directly after it is loaded.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
class MyClass : public LAnimationWindow
{
public :
virtual L_VOID AnimateEvent(L_INT nEvent,L_INT nFrameNumber)
{
switch (nEvent)
{
case EVENT_PLAYSTATE_WAITDELAY:
if (GetRemainingDelay()>1)
break;
case EVENT_PLAYSTATE_WAITINPUT :
CancelWait();
break;
}
//call base class
LAnimationWindow::AnimateEvent(nEvent, nFrameNumber);
}
};
L_INT LAnimationWindow_EnablePlayWhileLoadExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
MyClass MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.gif")));
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
MyAnimation.EnableAnimateEvent();
//Allow user to receive events
//Enable play-while-load feature
if (!MyAnimation.IsPlayWhileLoadEnabled())
{
MyAnimation.EnablePlayWhileLoad();
}
MyAnimation.EnableAutoErrorDisplay(TRUE);
nRet = MyAnimation.Load();
if (nRet!=SUCCESS)
{
return nRet;
}
MessageBox(hWndParent, TEXT("Finished loading..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
return SUCCESS;
}
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