#include "ltwrappr.h"
virtual L_INT LAnnButton::SetText(pText, uFlags=0)
L_TCHAR * pText; |
the character string to assign |
L_UINT uFlags; |
flags that indicate the object to process |
Sets the text (character string) of the annotation object.
Parameter | Description | |
pText | The character string to assign to the annotation object. | |
uFlags | Flags that determine the object to process. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values: | |
Value | Meaning | |
0 | Process only the specified object. | |
ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions. | |
ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
The LAnnButton class gets and sets text without formatting. Use the LAnnRTF class to use formatted text.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
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