#include "ltwrappr.h"
virtual L_INT LAnnPoint::EnumerateHandles()
Calls the LAnnPoint::EnumHandleCallBack function for ALL handles (both default and user-defined) for an annotation object.
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Use this function to get information about all annotation handles for an annotation object.
Note that this function returns information about both default annotation handles and user-defined annotation handles.
This function can also be used to change some of the properties of an annotation handle.
For more information, refer to the LAnnPoint::EnumHandleCallBack function.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
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/*<struct>*/
#if defined(MyAnnPoint)
class MyAnnPoint: public LAnnPoint
{
public:
virtual L_INT EnumHandleCallBack(HANNOBJECT hObject, pANNHANDLEINFO pHandleInfo);
};
#endif
/*</struct>*/
L_INT MyAnnPoint::EnumHandleCallBack(HANNOBJECT hObject, pANNHANDLEINFO pHandleInfo)
{
UNREFERENCED_PARAMETER(hObject);
pHandleInfo->bVisible = TRUE;
if (pHandleInfo->nType == ANNHANDLETYPE_DEFAULT_HANDLE)
{
pHandleInfo->nShape = ANNHANDLE_SHAPE_SQUARE;
pHandleInfo->crFill = RGB(0,0,255);
}
else
{
pHandleInfo->nShape = ANNHANDLE_SHAPE_CIRCLE;
pHandleInfo->crFill = RGB(0,255,0);
}
return SUCCESS_CHANGE;
}
L_INT LAnnPoint_EnumerateHandlesExample(MyAnnPoint *LPoint)
{
L_INT nRet;
LPoint->EnableCallBack (TRUE);
nRet = LPoint->EnumerateHandles();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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