#include "ltwrappr.h"
virtual L_INT LAnimationWindow::MoveNextFrame()
Moves to the next frame in the animation object, if one exists.
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
You can use this function, if the animation in not currently playing, to move to the next item in the bitmap list.
The next bitmap becomes the active bitmap and is displayed.
If animation events are enabled, this function triggers the EVENT_MOVE_NEXT event.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LAnimationWindow_MoveNextFrameExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
nRet = MyAnimation.MoveNextFrame();
if (nRet==SUCCESS)
{
MessageBox(hWndParent, TEXT("This is the second frame"),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
else
{
MessageBox(hWndParent, TEXT("Failed to move to next frame"),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
return nRet;
}
}
else
return nRet;
return SUCCESS;
}
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