#include "ltwrappr.h"
LAnnAutomation::LAnnAutomation(bCreate=TRUE)
LAnnAutomation::LAnnAutomation(hAutomation)
L_BOOL bCreate; |
flag that indicates whether to create the associated annotation object |
HANNOBJECT& hAutomation; |
handle of the associated annotation object |
Constructs and initializes the member variables of the LAnnAutomation object.
Parameter | Description | |
bCreate | Flag that indicates whether to create the associated annotation object. Possible values are: | |
Value | Meaning | |
TRUE | Create the associated Annotation object, as well as the class object. | |
FALSE | Create only the class object. Do not create the associated annotation object. | |
hAutomation | Handle of the associated annotation object |
None
LAnnAutomation::LAnnAutomation(bCreate) is a constructor for the LAnnAutomation class. If bCreate is TRUE, the annotation object is created, as well as the class object.
LAnnAutomation::LAnnAutomation(hAutomation) attaches the passed handle to the created class object. The passed handle must be a LEAD annotation object of type ANNOBJECT_AUTOMATION. The passed annotation object is invalidated.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
This is an example for LAnnAutomation::LAnnAutomation(bCreate):
/*<documentation/>*/
L_INT LAnnAutomation_LAnnAutomationFirstExample( )
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LAnnAutomation MyAutomation; //construct an automation object
//.... do something here ....
//Destructor is called upon returning from function
return SUCCESS;
}
//This is an example for LAnnAutomation::LAnnAutomation(hAutomation)
L_INT LAnnAutomation_LAnnAutomationSecondExample(HANNOBJECT& hAutomationObject)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LAnnAutomation MyAutomation(hAutomationObject); //construct an automation object
//.... do something here ....
return SUCCESS;
}
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