#include "ltwrappr.h"
L_INT LJp2FileFormat::ReadGMLDataMemory(pBuffer, uBufferSize, pGMLData)
L_UINT8 * pBuffer; |
pointer to a JPEG 2000 file in memory |
L_SIZE_T uBufferSize; |
file size in bytes |
pL_JP2_GMLDATA pGMLData; |
pointer to the L_JP2_GMLDATA structure |
Reads GML data stored in a JPEG 2000 file in memory.
Parameter |
Description |
pBuffer |
Pointer to a JPEG 2000 file in memory. |
uBufferSize |
Size of the JPEG 2000 file in bytes. |
pGMLData |
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
LJp2FileFormat::ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the LJp2FileFormat::FreeGMLData function.
Required DLLs and Libraries
LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LJp2FileFormat::FreeGMLData, LJp2FileFormat::ReadGMLData, LJp2FileFormat::AppendGMLData, LJp2FileFormat::AppendGMLDataMemory |
Topics: |
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This example reads GML data stored in JPEG 2000 file format
L_INT LJp2FileFormat__ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize)
{
LJp2FileFormat Engine;
L_JP2_GMLDATA GMLData;
L_INT nRet = 0;
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
nRet = Engine.ReadGMLDataMemory( pFileBuffer, uFileSize, &GMLData);
if(nRet != SUCCESS)
return nRet;
/*Free GML data*/
nRet = Engine.FreeGMLData( &GMLData);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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