LAnimationWindow::LAnimationWindow

#include "ltwrappr.h"

LAnimationWindow::LAnimationWindow()

LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList=NULL, bAutoAnimate=FALSE, nID=0, dwStyle=WS_VISIBLE|L_BS_CENTER|L_BS_PROCESSKEYBOARD, x=0, y=0, nCX=200, nCY=200)

HWND hWndParent;

handle to the parent window

LBitmapList * pBitmapList;

pointer to an LBitmapList object

L_BOOL bAutoAnimate;

flag that indicates whether to automatically animate the list

L_INT nID;

window ID

DWORD dwStyle;

window style

L_INT x;

x coordinate of the window

L_INT y;

y coordinate of the window

L_INT nCX;

window width

L_INT nCY;

window height

Constructs and initializes the different member variables of the LAnimationWindow object.

Parameter Description
hWndParent Handle to the parent window of the animation control.
pBitmapList Pointer to a valid LBitmapList object to be played. The passed list will be copied to an internal member and invalidated.
bAutoAnimate Flag that indicates whether to automatically animate the list. Possible values are:
  Value Meaning
  TRUE Automatically animate the list.
  FALSE Do not automatically animate the list.

 

nID

Window ID. This is used if the window is created as a child window.

dwStyle

Window style.

x

X coordinate of the origin of the animation window.

y

Y coordinate of the origin of the animation window.

nCX

Width of the animation window.

nCY

Height of the animation window.

Returns

None.

Comments

LAnimationWindow::LAnimationWindow() is the default constructor for the LAnimationWindow class. You should stop animation playback before you destroy the object.

LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList, bAutoAnimate, nID, dwStyle, x, y, nCX, nCY) sets the internal bitmap list to the passed pBitmapList. pBitmapList will be invalidated upon return.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::~LAnimationWindow, Class Members

Example

This is an example for LAnimationWindow::LAnimationWindow():

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT LAnimationWindow_LAnimationWindowFirstExample() 
{ 
   LAnimationWindow MyAnimation; 
   //Constructor is called upon function entry 
   //... 
   //Use MyAnimation object 
   //... 
   //Destructor is called when the function returns 
   return SUCCESS; 
} 
//This is an example for LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList, bAutoAnimate, nID, dwStyle, x, y, nCX, nCY): 
L_INT LAnimationWindow_LAnimationWindowSecondExample(HWND hWndParent) 
{ 
   L_INT nRet; 
   LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded 
   LBitmapList MyBitmapList; //Create a bitmaplist 
   nRet = MyBitmapList.Load (MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   if (nRet==SUCCESS) 
   { 
      LAnimationWindow MyAnimation(hWndParent, /*Parent window*/ 
      &MyBitmapList, /*Bitmaplist to assign to animation*/ 
      TRUE, /*Auto play animation*/ 
      0x0100, /*Child Window ID*/ 
      WS_CHILD|WS_VISIBLE, /*Window style*/ 
      0, /*Left position*/ 
      0, /*Top position*/ 
      300, /*Width*/ 
      300/*Height*/ ); 
      while (MyAnimation.IsPlaying()) 
      { 
         if (MyAnimation.DoEvents()) 
            break; 
      } 
   } 
   else 
   { 
      MessageBox(hWndParent, TEXT("Failed to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP); 
      return nRet; 
   } 
   return SUCCESS; 
} 

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