LAnimationWindow::SetBitmapList

#include "ltwrappr.h"

L_VOID LAnimationWindow::SetBitmapList(pBitmapList, pBitmapListPrev=NULL, nBitsPerPixel=0, nColorOrder=ORDER_BGRORGRAY)

LBitmapList * pBitmapList;

pointer to an LBitmapList object

LBitmapList * pBitmapListPrev;

pointer to a previous LBitmapList object

L_INT nBitsPerPixel;

bits per pixel to load in animation window

L_INT nColorOrder;

the color order

Initializes the class object's bitmap list with the bitmap list from another LBitmapList object

Parameter Description
pBitmapList Pointer to a bitmap list.
pBitmapListPrev Pointer to a previous LBitmapList object.
nBitsPerPixel Specifies the bits per pixel to be used when load the bitmaplist in the animation Window.
nColorOrder Color order for 16-, 24-, 32-, 48-, and 64-bit bitmaps. If the resultant bitmaps are less than 16 bits per pixel, this will have no effect since palletized images have no order. Possible values are:
  Value Meaning
  ORDER_RGB [0] Red, green, and blue color order
  ORDER_BGR [1] Blue, green, and red color order
  ORDER_GRAY [2] 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are only supported in the Document/Medical toolkits only.
  ORDER_RGBORGRAY [3] Load the image as red, green, blue OR as a 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are supported in the Document/Medical toolkits only.
  ORDER_BGRORGRAY [4] Load the image as blue, green, red OR as a 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are supported in the Document/Medical toolkits only.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

If the class object already has a created bitmap list when this function is called, the bitmap list will be destroyed before it is set to the passed object's bitmap list.

This function will invalidate the passed object before returning.

Required DLLs and Libraries

LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

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