#include "ltwrappr.h"
L_BOOL LBitmapBase::EnablePlayBackTransparency(bEnable)
L_BOOL bEnable; |
flag that indicates whether to enable transparency |
Enables or disables the use of animation playback transparency.
Parameter | Description | |
bEnable | Flag that indicates whether to enable the use of transparency for the playback. Possible values are: | |
Value | Meaning | |
TRUE | Enable the use of transparency for the playback. | |
FALSE | Disable the use of transparency for the playback. |
The previous setting.
Call this function to enable or disable the use of animation playback transparency.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__EnablePlayBackTransparencyExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
MyBitmap.EnablePlayBackTransparency(TRUE);
return SUCCESS;
}
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