#include "ltwrappr.h"
virtual L_INT LBitmapRgn::CreateMaskFromBitmapRgn(pLBitmapMask, uStructSize)
LBitmapBase * pLBitmapMask; |
pointer to an LBitmapBase object |
L_UINT uStructSize; |
size of structure |
Creates a 1-bit mask image from the region in the associated :LBitmapBase class object's bitmap.
Parameter |
Description |
pLBitmapMask |
Pointer to an LBitmapBase object that will be updated with the mask bitmap. |
uStructSize |
Size of BITMAPHANDLE structure in bytes. Use the sizeof() macro to calculate this value. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
A bitmap region is an area of interest within a bitmap. A bitmap can have only one region at a time, but the region can be complex, including, for example, multiple noncontiguous shapes. For more information, refer to Creating a Bitmap Region.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
Functions: |
LBitmapBase::CreateAlphaBitmap, LBitmapBase::SetAlpha, LBitmapRgn::SetRgnFromMask, Class Members |
Topics: |
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For an example, refer to LBitmapRgn::SetRgnPolygon.
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