#include "ltwrappr.h"
L_VOID LBitmapBase::SetPlayBackDisposalMethod(uMethod)
L_UINT uMethod; |
the animation playback disposal method |
Sets the animation playback disposal method.
Parameter | Description | |
uMethod | Animation playback disposal method. Possible values are: | |
Value | Meaning | |
PLAYDISPOSE_NONE | [0] Do nothing. | |
LAYDISPOSE_LEAVE | [1] Leave the target bitmap as is. | |
LAYDISPOSE_RESTOREBACKGROUND | [2] Restore the background. | |
LAYDISPOSE_RESTOREPREVIOUS | [3] Restore the previous image. |
None
Call this function to set the animation playback disposal method.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
|
Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__SetPlayBackDisposalMethodExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
MyBitmap.SetPlayBackDisposalMethod(PLAYDISPOSE_RESTOREPREVIOUS);
return SUCCESS;
}
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