#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackWaitUserInput()
Determines whether the animation playback waits for user input.
TRUE |
The animation playback waits for user input. |
FALSE |
The animation playback does not wait for user input. |
Call this function to check if the animation playback waits for user input.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__IsPlayBackWaitUserInputExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_BOOL bPBWUI;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
bPBWUI=MyBitmap.IsPlayBackWaitUserInput();
return SUCCESS;
}
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