#include "ltwrappr.h"
virtual L_INT LBitmapBase::PutColors(nIndex, nCount, pPalette)
L_INT nIndex; |
index of the first color to update |
L_INT nCount; |
number of colors to update |
LPRGBQUAD pPalette; |
pointer to an array of RGBQUAD structures that contains the color values |
Updates part or all of the bitmap handle's palette with colors from your palette.
Parameter |
Description |
nIndex |
The index of the first color to update. |
nCount |
The number of colors to update. |
pPalette |
Pointer to an array of RGBQUAD structures that contains the color values. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
You specify the index of the first color and the number of colors to update in the pPalette. For the reverse action, refer to LBitmapBase::GetColors.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
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Topics: |
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#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__PutColorsExample()
{
L_INT nRet;
LBitmapBase MyBitmap,Bitmap2;
RGBQUAD Colors[256];
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));
nRet =MyBitmap.Load(24);
if(nRet !=SUCCESS)
return nRet;
Bitmap2.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));
nRet =Bitmap2.Load();
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.GetColors(0, 255, Colors);
if(nRet !=SUCCESS)
return nRet;
nRet =Bitmap2.PutColors(0, 255, Colors);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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