LBitmapBase::PutColors

#include "ltwrappr.h"

virtual L_INT LBitmapBase::PutColors(nIndex, nCount, pPalette)

L_INT nIndex;

index of the first color to update

L_INT nCount;

number of colors to update

LPRGBQUAD pPalette;

pointer to an array of RGBQUAD structures that contains the color values

Updates part or all of the bitmap handle's palette with colors from your palette.

Parameter

Description

nIndex

The index of the first color to update.

nCount

The number of colors to update.

pPalette

Pointer to an array of RGBQUAD structures that contains the color values.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You specify the index of the first color and the number of colors to update in the pPalette. For the reverse action, refer to LBitmapBase::GetColors.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmapBase::GetColors, Class Members

Topics:

Raster Image Functions: Displaying Images

 

Handling Palette Changes

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT LBitmapBase__PutColorsExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap,Bitmap2; 
   RGBQUAD Colors[256]; 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp"))); 
   nRet =MyBitmap.Load(24); 
   if(nRet !=SUCCESS) 
      return nRet; 
   Bitmap2.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp"))); 
   nRet =Bitmap2.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =MyBitmap.GetColors(0, 255, Colors); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =Bitmap2.PutColors(0, 255, Colors); 
   if(nRet !=SUCCESS) 
      return nRet; 
   return SUCCESS; 
} 

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