MANUALPERSPECTIVEDESKEWPOINTS

typedef struct _MANUALPERSPECTIVEDESKEWPOINTS 
{ 
   L_UINT uStructSize; 
   L_POINT InputPoints[4]; 
   L_POINT MappingPoints[4]; 
} MANUALPERSPECTIVEDESKEWPOINTS, *pMANUALPERSPECTIVEDESKEWPOINTS; 

The MANUALPERSPECTIVEDESKEWPOINTS structure contains a list of points that will be transfered to match the location of the mapped points list.

Member Description
uStructSize Size of this structure in bytes, for versioning. Use the sizeof() macro to calculate this value.
InputPoints An array that contains a set of points that will be transformed to match the location of the mapped points array.
MappingPoints An array that contains the final location of the mapped points.

Comments

pMANUALPERSPECTIVEDESKEWPOINTS is a pointer to a MANUALPERSPECTIVEDESKEWPOINTS structure. Where the function parameter type is pMANUALPERSPECTIVEDESKEWPOINTS, you can declare a MANUALPERSPECTIVEDESKEWPOINTS variable, update the structure's fields, and pass the variable's address in the parameter. Declaring a pMANUALPERSPECTIVEDESKEWPOINTS variable is necessary only if your program requires a pointer.

This structure is used by LBitmap::ManualPerspectiveDeskew function.

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