LAnnProtractor::LAnnProtractor

#include "ltwrappr.h"

LAnnProtractor::LAnnProtractor(bCreate=TRUE)

LAnnProtractor::LAnnProtractor(hVideo)

L_BOOL bCreate;

flag that indicates whether to create the associated annotation object

HANNOBJECT & hVideo;

handle of the associated annotation object

Constructs and initializes the member variables of the LAnnProtractor object.

Parameter Description
bCreate Flag that indicates whether to create the associated annotation object. Possible values are:
  Value Meaning
  TRUE Create the associated Annotation object, as well as the class object.
  FALSE Create only the class object. Do not create the associated annotation object.
hVideo Handle of the associated annotation object.

Returns

None.

Comments

LAnnProtractor::LAnnProtractor(bCreate) is a constructor for the LAnnProtractor class. If bCreate is TRUE, the annotation object is created, as well as the class object.

LAnnProtractor::LAnnProtractor(hVideo) attaches the passed handle to the created class object. The passed handle must be a LEAD annotation object of type ANNOBJECT_PROTRACTOR. The passed annotation object is invalidated.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnnProtractor::~LAnnProtractor, Class Members

Example

This is an example for LAnnProtractor::LAnnProtractor(bCreate):

L_INT LAnnProtractor_LAnnProtractorFirstExample( ) 
{ 
   LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded 
   LAnnProtractor MyAnnotation;     //construct an annotation object 
   //.... do something here   .... 
   //Destructor is called upon returning from function 
   return SUCCESS; 
} 
//This is an example for LAnnProtractor::LAnnProtractor(hVideo): 
L_INT LAnnProtractor_LAnnProtractorSecondExample(HANNOBJECT& hAnnotationObject) 
{ 
   LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded 
   LAnnProtractor MyAnnotation(hAnnotationObject);     //construct an annotation object 
   //.... do something here   .... 
   return SUCCESS; 
} 

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