LAnnotation::Move

#include "ltwrappr.h"

virtual L_INT LAnnotation::Move(dDx, dDy, uFlags=0)

L_DOUBLE dDx;

distance to move the objects horizontally

L_DOUBLE dDy;

distance to move the objects vertically

L_UINT uFlags;

flags that determine which objects to process

Moves the annotation object, using unscaled delta values.

Parameter Description
dDx The distance to move the objects horizontally.
dDy The distance to move the objects vertically.
uFlags Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
  Value Meaning
  0 Process only the specified object.
  ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnContainer::GetSelectItems and LAnnotation::SetSelected functions.
  ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
  ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
  ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
  ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

The unscaled delta values are relative to the container. They are interpreted by the scalar properties, which are set by the LAnnotation::SetScalarX and LAnnotation::SetScalarY functions. For more information, refer to Low-Level Coordinate System for Annotations.

This function applies to multiple and selected objects based on values of the uFlags parameter.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

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