#include "ltwrappr.h"
LAnnCrossProduct::LAnnCrossProduct(bCreate=TRUE)
LAnnCrossProduct::LAnnCrossProduct(hVideo)
L_BOOL bCreate; |
flag that indicates whether to create the associated annotation object |
HANNOBJECT & hVideo; |
handle of the associated annotation object |
Constructs and initializes the member variables of the LAnnCrossProduct object.
Parameter | Description | |
bCreate | Flag that indicates whether to create the associated annotation object. Possible values are: | |
Value | Meaning | |
TRUE | Create the associated Annotation object, as well as the class object. | |
FALSE | Create only the class object. Do not create the associated annotation object. | |
hVideo | Handle of the associated annotation object. |
None.
LAnnCrossProduct::LAnnCrossProduct(bCreate) is a constructor for the LAnnCrossProduct class. If bCreate is TRUE, the annotation object is created, as well as the class object.
LAnnCrossProduct::LAnnCrossProduct(hRuler) attaches the passed handle to the created class object. The passed handle must be a LEAD annotation object of type ANNOBJECT_CROSSPRODUCT. The passed annotation object is invalidated.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
This is an example for LAnnCrossProduct::LAnnCrossProduct(bCreate):
L_INT LAnnCrossProduct_LAnnCrossProductFirstExample( )
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LAnnCrossProduct MyAnnotation; //construct an annotation object
//.... do something here ....
//Destructor is called upon returning from function
return SUCCESS;
}
//This is an example for LAnnCrossProduct::LAnnCrossProduct(hVideo):
L_INT LAnnCrossProduct_LAnnCrossProductSecondExample(HANNOBJECT& hAnnotationObject)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LAnnCrossProduct MyAnnotation(hAnnotationObject); //construct an annotation object
//.... do something here ....
return SUCCESS;
}
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