#include "ltwrappr.h"
virtual L_INT LAnimationWindow::MoveToFrame(nIndex)
L_UINT nIndex; |
position of the bitmap list item |
Moves to the specified frame in the animation object.
Parameter |
Description |
nIndex |
Position of the bitmap list item. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
You can use this function, if the animation in not currently playing, to move to the specified item in the bitmap list.
The nIndex bitmap becomes the active bitmap and is displayed.
If animation events are enabled, this function triggers the EVENT_MOVE_TO event.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LAnimationWindow_MoveToFrameExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
{
L_TCHAR szStr[255];
wsprintf(szStr,TEXT("This is frame number %d"),i);
nRet = MyAnimation.MoveToFrame(i);
if(nRet != SUCCESS)
return nRet;
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
else
return nRet;
return SUCCESS;
}
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