#include "ltwrappr.h"
L_INT LAnimationWindow::PreProcessing()
Creates an animation playback for the class object.
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LAnimationWindow::PostProcessing, LAnimationWindow::PlayWhileLoad, LAnimationWindow::PlayProcessing, Class Members |
Topics: |
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The following example will create an animation, and play it continuously until the user aborts or closes the program. The program uses DoEvents to allow the user to stop animation.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
class MyAnimationWindow : public LAnimationWindow
{
public :
L_INT PreProcessing()
{
return LAnimationWindow::PreProcessing();
}
L_INT PlayProcessing(HWND hWnd, L_BOOL bLoop)
{
return LAnimationWindow::PlayProcessing(hWnd, bLoop);
}
L_INT PostProcessing()
{
return LAnimationWindow::PostProcessing();
}
};
L_INT LAnimationWindow_PreProcessingExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
MyAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet!=SUCCESS)
return nRet;
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
nRet = MyAnimation.PreProcessing();
if (nRet!=SUCCESS)
return nRet;
nRet = MyAnimation.PlayProcessing(hWndParent, TRUE);
if (nRet!=SUCCESS)
return nRet;
while (MyAnimation.IsPlaying())
{
L_BOOL bCanceled;
L_BOOL bQuit = MyAnimation.DoEvents(&bCanceled);
if (bCanceled || bQuit)
{
MyAnimation.PostProcessing();
break;
}
}
return SUCCESS;
}
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