#include "ltwrappr.h"
L_INT LAnimationWindow::SetAt(nIndex, pBitmap, bReflectIndex = FALSE)
L_UINT nIndex; |
index of the bitmap to overwrite |
LBitmapBase * pBitmap; |
pointer to the source bitmap handle |
L_BOOL bReflectIndex; |
flag that indicates whether to set the class object's current index to the passed index |
Overwrites the internal bitmap handle of a bitmap in a list. Use this function with LAnimationWindow::GetAt to manipulate a bitmap in a list.
Parameter | Description | |
nIndex | Position of the bitmap in the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. | |
pBitmap | Pointer to the bitmap handle that will overwrite the internal bitmap handle in the list. | |
bReflectIndex | Flag that indicates whether to set the class object's current index to the passed index. Possible values are: | |
Value | Meaning | |
TRUE | Set the class object's current index to the passed index. | |
FALSE | Do not set the class object's current index to the passed index. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
When a bitmap is in a list, you do not have direct access to the bitmap handle. Therefore, to do any image processing, you must first use LAnimationWindow::GetAt to get a copy of the internal handle, then do the image processing, then update the internal handle using LAnimationWindow::SetAt.
You cannot use this method to update a bitmap list while it is being used in an animation playback.
Required DLLs and Libraries
LTKRN |
Win32, x64.
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