#include "ltwrappr.h"
L_INT LImageListControl::ImportBitmapList(pImportList)
pLILIMPORTBITMAPLIST pImportList; |
pointer to structure |
Inserts a list of bitmaps into the ImageList Control.
Parameter |
Description |
pImportList |
Pointer to the LILIMPORTBITMAPLIST structure that contains the list of bitmaps to be inserted. |
SUCCESS |
The function was successful. |
< 0 |
An error occurred. Refer to Return Codes. |
You must set the uStructSize member of the LILIMPORTBITMAPLIST structure before using this function.
The list of bitmaps found in the passed LILIMPORTBITMAPLIST structure will be inserted into the Image List control starting from nStartIndex to (nStartIndex + nItemsToInsert 1).
After inserting the list of bitmaps successfully into the ImageList control, dont try to free the bitmaps of the passed list (hLists bitmaps). The ImageList control will have a reference to hList bitmaps-- not a copy of them.
Required DLLs and Libraries
LTDISLTFILLTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LImageListControl::ExportBitmapList, LImageListControl::GetItemOptions, LImageListControl::SetItemOptions |
Topics: |
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L_INT LImageListControl__ImportBitmapListExample(HWND hWnd, LBitmapList& BitmapList, LImageListControl& ImgList)
{
L_INT nRet ;
if(IsWindow(hWnd) && BitmapList.GetHandle())
{
LILIMPORTBITMAPLIST ImportList;
// Getting the number of bitmaps in the list.
if(BitmapList.GetItemsCount() > 0) // There are some bitmaps
{
ZeroMemory(&ImportList, sizeof(LILIMPORTBITMAPLIST));
ImportList.uStructSize = sizeof(LILIMPORTBITMAPLIST);
ImportList.hList = BitmapList.GetHandle() ;
ImportList.nStartIndex = 0; // Start from Index 0.
ImportList.nItemsToInsert = BitmapList.GetItemsCount();// Import all the list bitmaps.
ImportList.pText = _T("Imported Bitmap-Text");
ImportList.pTextExt = _T("Imported Bitmap-TextExt");
nRet = ImgList.ImportBitmapList(&ImportList);
if(nRet != SUCCESS)
return nRet;
/* update the control */
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
}
}
return SUCCESS;
}
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